678 B
678 B
Avoid last-argument hugging for number-only arrays (#10517 by @thorn0)
Another special case for number-only arrays.
// Input
instantiate(game, [
transform([-0.7, 0.5, 0]),
render_colored_diffuse(game.MaterialDiffuse, game.Meshes["monkey_flat"], [1, 1, 0.3, 1]),
]);
// Prettier stable
instantiate(game, [
transform([-0.7, 0.5, 0]),
render_colored_diffuse(game.MaterialDiffuse, game.Meshes["monkey_flat"], [
1,
1,
0.3,
1,
]),
]);
// Prettier main
instantiate(game, [
transform([-0.7, 0.5, 0]),
render_colored_diffuse(
game.MaterialDiffuse,
game.Meshes["monkey_flat"],
[1, 1, 0.3, 1]
),
]);