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test-repo/changelog_unreleased/javascript/10517.md
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Avoid last-argument hugging for number-only arrays (#10517 by @thorn0)

Another special case for number-only arrays.

// Input
instantiate(game, [
  transform([-0.7, 0.5, 0]),
  render_colored_diffuse(game.MaterialDiffuse, game.Meshes["monkey_flat"], [1, 1, 0.3, 1]),
]);

// Prettier stable
instantiate(game, [
  transform([-0.7, 0.5, 0]),
  render_colored_diffuse(game.MaterialDiffuse, game.Meshes["monkey_flat"], [
    1,
    1,
    0.3,
    1,
  ]),
]);

// Prettier main
instantiate(game, [
  transform([-0.7, 0.5, 0]),
  render_colored_diffuse(
    game.MaterialDiffuse,
    game.Meshes["monkey_flat"],
    [1, 1, 0.3, 1]
  ),
]);